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Rimworld freezer design
Rimworld freezer design






rimworld freezer design

It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly.

rimworld freezer design

Getting stuff done: lowering foot traffic

rimworld freezer design

The base should also be secure, but that is probably the easiest part. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. General colony design principles Īn efficient base allows your colonists to get stuff done and stay happy. And so on.Įspecially early on, when you feel you need "everything now!", you can make do with "just enough", leaving room to build on those starts later once you have your feet under you and don't feel like you're putting out quite so many fires at once. Later, once your pawns have proper bedrooms of their own and you have dedicated kitchen and crafting areas, tear out the partitions to get the full-size freezer you want, and you're back on track for your master plan.Įxpanding on that, if you plan for larger bedrooms, you can move to build a single 5x5 room, and divide that into four 2x2 bedrooms (using one as a prison cell or medical room), or six 1x2 coffin bedrooms, and tear out the walls as you later have the time/manpower to expand properly. Maybe partition it for now for a smaller area for cool meat/perishables storage and another for comfortable-temperature barracks and workspace, done. Plan your freezer room, build that, but use it as a combination barracks/storeroom until you have your bedrooms and dry storage areas built. You want to get your pawns indoors, and similarly with perishable items, and you want a freezer. Break it down into smaller chunks, maybe temporarily partition it with cheap wooden walls, and "remodel" once you're in a position to progress with the larger project properly.Ī perfect example is your very first building. Sometimes you'll have a "grand plan", a large combo dining room/rec room, or a hospital complex, or a vast kill box area, or maybe your entire colony pre-planned out - great, but don't feel you have to do it all at once. Have a plan, always move toward that plan, know what the next plan is after that, and move toward that as soon as possible.Īnd then move on to the next plan, and so forth. It's very easy to let your colonists do "busy work" - hauling, cleaning, shuffling around - and never actually grow your base in any productive direction, or at least not very effectively. One of the hardest things, especially for new players but even veterans can suffer this, is to know where you're going next. This guide is the ultimate go-to guide to building your colony, for all stages of the game.

  • 2.1 Getting stuff done: lowering foot traffic.
  • He wants me to send out a squad and then hit my base while I'm weakened.īut it's cool. 7 raiders are no threat to me yet I can get 2 healer serums for it?. AI persona core, and another one is: "kill 7 raiders and get 2 healer mech serum". Then all of a sudden, he's offering me all manner of treasure out in the world. I survived it all with minimal loss, so he went quiet for a while. Randy has been hitting me pretty hard with raids and toxic fallout and volcanic winter and mechs. I need to make a decision on something else. I think I might just make a new freezer to the left in the barn.īut first. If you build it in such a manner, no pawn will ever see those corpses. Originally posted by X4MHD:You can have your predators (wargs or other) haul the non-colonist human corpsesĪnd put them in a -5☌ freezer next to their sleeping spot.








    Rimworld freezer design